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Midnight Hunt Card List: Discover the Most Exciting Cards of the Set

What is Midnight Hunt and why is it exciting?

Midnight Hunt

Midnight Hunt is the latest set release of the widely popular collectible card game, Magic: The Gathering. It is the first set in the new Innistrad Werewolves block and is set on the gothic horror-themed plane of Innistrad. This set is full of exciting new features such as Double-faced Werewolf Cards, Flashback, and new mechanics like Coven, Decayed, Daybound/Nightbound, and Blood Tokens.

The Double-faced Werewolf Cards are the most anticipated features of this set as they allow players to transform their creatures into werewolves with new abilities every time a player casts a spell during the player’s turn. Flashback, on the other hand, is a returning mechanic in which players can cast a spell from their graveyard by paying its flashback cost. Coven is another new mechanic that enables a player to get bonus abilities if they have three or more creatures with different powers on the battlefield. Decayed is a new mechanic that is exclusive to zombies, creatures with this mechanic enter the battlefield with a +1/+1 counter but cannot block and gain menace. Daybound/Nightbound allows certain cards to transform into powerful night creatures when it is night or powerful day creatures when it is daytime. Blood Tokens are new tokens that players can use to pay a cost that involves sacrificing a creature or a player’s life.

This set also features some of the fan-favorite characters from the Innistrad plane like Tovolar, the legendary werewolf who leads the Midnight Hunt and Arlinn Kord, a powerful planeswalker with a deep connection to the werewolf tribe.

The Midnight Hunt set is exciting for many reasons. Fans of Magic: The Gathering are eagerly waiting to get their hands on the new cards that the set has to offer. The innovative new mechanics and the Double-faced Werewolf Cards are already being talked about by fans in the Magic community. Players are looking forward to playing with the new cards and exploring new deck strategies that revolve around the new mechanics.

Moreover, the set is introducing the first story-based block in Magic’s history. The Midnight Hunt revolves around Tovolar’s Midnight Hunt and the showdown between the humans and werewolves on the Innistrad plane. The story is engaging and promises to be thrilling. Players can follow the story through the set’s lore and art or through the Magic: The Gathering website’s story section.

In conclusion, the Midnight Hunt set is a must-have for any Magic: The Gathering fan or collector. The new mechanics, Double-faced Werewolf Cards, fan-favorite characters, and the engaging story make this set a standout among recent releases of the game.

Analyzing the Midnight Hunt Card List

Midnight Hunt card list

The Midnight Hunt card list has been out for some time now and players have had a chance to explore the new set and test different builds. The set introduces new mechanics like Daybound and Nightbound, and also brings back popular ones like Werewolf and Flashback. In this article, we will analyze the Midnight Hunt card list and look at some of the standout cards.

Daybound/Nightbound cards

Triskadekaphile card

One of the most interesting mechanics in the set is Daybound and Nightbound. These cards have different effects depending on whether it is day or night. For example, Triskadekaphile is a Daybound card that allows the player to win the game if they have 13 or more cards in their graveyard during their upkeep. It transforms into Midnight Hunt, a Nightbound card that reads “At the beginning of your upkeep, you may pay 3 life. If you do, transform Triskadekaphile.” These cards offer a new level of strategy and planning as players have to carefully consider how to use them depending on the time of day.

Werewolf cards

Werewolf Pack Leader card

The Werewolf tribe is a fan-favorite and it is back in full force in Midnight Hunt. Cards like Werewolf Pack Leader and Moonveil Regent offer powerful effects and abilities that reward players for having a full Werewolf deck. Werewolf Pack Leader allows all other Werewolf creatures to get +1/+1 and trample, while Moonveil Regent has flying and whenever a Werewolf you control deals combat damage to a player, you may transform it. These cards make Werewolf decks a tough and formidable opponent.

Flashback cards

Consider card

Flashback is another returning mechanic in Midnight Hunt. It allows players to cast spells from their graveyard for their flashback cost. Cards like Consider and Faithful Mending have both proven to be very popular in various builds. Consider is a cheap blue card that allows the player to draw a card and then put a card from their hand to the bottom of their library. Faithful Mending is a white card that allows the player to gain 2 life and then discard 2 cards, then draw 2 cards. These cards offer flexibility and allow players to reuse spells that have already been cast.


The Midnight Hunt card list has brought a lot of excitement to players with its new mechanics, powerful creatures, and returning favorites. From Daybound and Nightbound cards to the Werewolf tribe and Flashback spells, there are many options available for players to experiment with. The set offers a great balance of fun and competitive play, leaving players excited for what is to come in future sets.

The top 5 Midnight Hunt cards for competitive play

Midnight Hunt cards

If you’re looking to build a competitive deck for Magic: The Gathering, Midnight Hunt has a lot of new cards you should consider. Here are the top 5 Midnight Hunt cards that any competitive player should check out:

1. Arlinn, the Pack’s Hope

Arlinn, the Pack's Hope

Arlinn, the Pack’s Hope is one of the most versatile planeswalkers in the set. At 3 mana, she can quickly come down and generate value. Her +1 ability lets you create a Wolf token, which is great for building a board presence. Her -1 ability lets you give a creature trample, which is fantastic for getting through blockers. Her ultimate ability is also game-winning, letting you create a creature for each creature you control. Arlinn is amazing in any creature-focused deck and is a must-have if you’re playing midrange.

2. Faithful Mending

Faithful Mending

Faithful Mending is an incredible spell that can help mitigate any early game loss. At 3 mana, it’s a bit expensive, but its effect is worth it. You gain 2 life and draw 2 cards, effectively letting you catch up in card advantage and stabilize your life total. It also has flashback, meaning you can cast it from your graveyard. Faithful Mending is a must-include in any control or midrange deck.

3. Curse of Silence

Curse of Silence

Curse of Silence is an incredibly powerful spell disruptor that can shut down a game-winning play before it even happens. At 1 mana, it’s cheap and efficient. When you cast it, target player can’t cast spells with the same name as the exiled card. This can be devastating for combo decks that rely on a single card to win the game. If you’re playing against a combo deck, you definitely want Curse of Silence in your sideboard.

On the other hand, if you’re playing a combo deck yourself, Curse of Silence can be a great way to protect your own combo!

4. Consider


Consider is a one-mana cantrip that lets you draw a card and then put a card from your hand on the bottom of your library. This card is great for filtering your deck and finding what you need. Its low mana cost makes it easy to include in any deck that needs card advantage. Consider is a great card to help smooth out your draws, and it’s a no-brainer for any control or combo deck.

5. Siege Zombie

Siege Zombie

Siege Zombie is a fantastic creature with a powerful ability. At 4 mana, it’s a bit expensive but the value it provides is worth it. When it enters the battlefield, you get to return target creature card from your graveyard to your hand. This ability is great in any creature-based deck that relies on a few key creatures. It can bring back a big threat that was killed earlier in the game, or it can retrieve a creature with an important enter the battlefield effect. Siege Zombie is a great card in any midrange deck and can help you grind your way to victory.

In conclusion, these are just a few of the many great cards in Midnight Hunt. These five cards should provide plenty of value and will help you succeed in any competitive event. Get your hands on them and start building your winning deck today!

The Most Interesting Midnight Hunt Card Interactions

Midnight Hunt Card List

The release of the latest Magic: The Gathering expansion, Midnight Hunt, brings a wealth of new cards to the game. This set contains several cards that interact in unique and fascinating ways to produce some truly impressive results. Here are some of the most interesting Midnight Hunt card interactions:

1. Edgar, Charmed Groom and Tainted Adversary

Edgar, Charmed Groom and Tainted Adversary

Edgar, Charmed Groom, is a legendary creature that is the centerpiece of a new vampire tribe in Midnight Hunt. He has an ability that creates a 1/1 white and black vampire creature token tapped and attacking whenever a vampire enters the battlefield under your control. One of the best creatures to use with Edgar is Tainted Adversary. Not only does Tainted Adversary enter the battlefield as a vampire making Edgar’s ability trigger, but when you spend three mana and exile it from your graveyard, you get two vampire creature tokens with flying. Essentially, this combo can create an unstoppable army of vampires, which can be devastating for your opponent.

2. Alrund’s Epiphany and Jace, Mirror Mage

Alrund's Epiphany and Jace, Mirror Mage

This combination utilizes Alrund’s Epiphany, a sorcery that creates two 1/1 blue bird creature tokens with flying, and Jace, Mirror Mage, a planeswalker that allows you to copy an instant or sorcery you control and choose new targets for the copy. The idea is to cast Alrund’s Epiphany and use Jace, Mirror Mage’s ability to copy it, creating four bird tokens. With this combo, you can quickly build a swarm of powerful airborne creatures, which can deal a lot of damage in a short amount of time.

3. Infernal Grasp and Thermo-Alchemist

Infernal Grasp and Thermo-Alchemist

Infernal Grasp is a black instant spell that destroys a target creature, and you lose two life. Thermo-Alchemist is a creature that taps to deal one damage to each opponent or one target creature. To create a devastating combination, you can cast Infernal Grasp on your own Thermo-Alchemist, which destroys it but triggers its ability, dealing one damage to your opponent. Essentially, by sacrificing your own creature, you can deal two damage to your opponent while also removing a creature from their side of the board.

4. Arlinn, the Pack’s Hope and Arlinn, the Moon’s Fury

Arlinn, the Pack's Hope and Arlinn, the Moon's Fury

The final combination on our list is a pair of planeswalkers, Arlinn, the Pack’s Hope, and Arlinn, the Moon’s Fury. Each of these planeswalkers has two sides, and you can choose which one to use each turn. Arlinn, the Pack’s Hope creates two 2/2 green wolf creature tokens when she enters the battlefield, and Arlinn, the Moon’s Fury can pump your team and deal damage to your opponent’s creatures. By combining these two planeswalkers, you can quickly build up a formidable army of wolves while also controlling your opponent’s board and dealing damage.

These are just a few of the countless possibilities for Midnight Hunt card interactions. With so many new cards and abilities to work with, the possibilities for exciting new combos are endless. Whether you’re a seasoned veteran or a newcomer to the game, there’s never been a better time to dive into the world of Magic: The Gathering.

The impact of Midnight Hunt on the Magic: The Gathering metagame

Midnight Hunt metagame

With the release of the latest Magic: The Gathering set, Midnight Hunt, players are eagerly anticipating a shift in the metagame. The addition of new cards and mechanics is sure to have an impact on the decks and strategies played in both Standard and other formats. Here are five ways that Midnight Hunt is expected to affect the Magic: The Gathering metagame:

1. The Return of Werewolves

Midnight Hunt werewolves

Werewolves were first introduced in the original Innistrad set back in 2011, and they are finally making a comeback in Midnight Hunt. With a variety of new werewolf cards that focus on transforming and granting bonuses to multiple werewolves, it’s likely that we’ll see a rise in werewolf tribal decks in both Standard and Commander formats.

2. More Graveyard Play

Midnight Hunt graveyard

Midnight Hunt introduces a new mechanic called Disturb, which allows players to cast creatures from their graveyard as enchantments. This, combined with other graveyard-focused cards in the set, is sure to result in some powerful graveyard-based decks. It’s possible that we’ll see a rise in strategies that aim to mill or self-mill to get creatures into the graveyard quickly.

3. Increased Aggro Strategies

Midnight Hunt aggro

With the release of powerful new low-cost creatures like Champion of the Perished and Hamlet Vanguard, aggro strategies are likely to become even more prominent in Standard play. Additionally, some of the new equipment cards in Midnight Hunt provide strong bonuses to attacking creatures, making aggressive strategies more viable than ever before.

4. Expanded Counters Strategies

Midnight Hunt counters

Midnight Hunt introduces a new type of counter called Coven, which provides bonuses to creatures when players control three or more creatures with different power levels. This mechanic, combined with other counter-focused cards in the set, is sure to result in some new counter-based strategies. It’s possible that we’ll see a rise in decks that aim to put a lot of counters on a few key creatures.

5. Shaking up the Historic Metagame

Midnight Hunt historic

Finally, with the addition of new cards to Magic: The Gathering Arena’s Historic format, Midnight Hunt is likely to have a substantial impact on the Historic metagame. A number of the new cards in the set have already been making waves in Historic play, such as Consider and Unholy Heat. Only time will tell how the full set will shake up the format, but it’s likely that we’ll see new decks and playstyles emerge.